![]() I only use Succession Wars Era designs and don't mess with aerospace support or artillery, so I tend to stick with the standard play area used in the old scenario packs (typically two 16x17 maps stuck end to end, but sometimes as many as three or four). Second, you might need to delve into some of the more advanced rules (Fire, Smoke, Artillery, Airstrikes) to craft a scenario and its conditions that you might find challenging. Having objectives will also determine what forces you take and how you try to adapt in force selection- I have seen scenarios that require hands to move crates or require APCs to be protected. heck, Excel on a laptop would also be good to determine how much damage a building or woods take to clear them off.įirst, I think what the OP needs to look at is coming up with some sort of objectives for a battle- lots of scenarios exist outside of Last Man Standing. The only other thing you would have to roll for on the table is if it catches a nearby woods hex on fire. And let MM, with your settings, tell you when the smoke dissipates or the fire burned out its fuel. ![]() Let MM handle if the wind shifts the smoke- if you want to play with wind. When a player on the table tries to start a fire, leaving out of play unintentional fires, let MM handle the rolls for the fire and what type of smoke it generates. I will be honest I have wondered why people wanting to do a bit more complicated play on Table Top games do not use MegaMek to handle some of the more obscure rules & rolls.įor instance, you want to play with smoke, fire and wind? You have MM running with a map with single woods hexes. As such, playing against the bot is how I get my BattleTech fix. Unfortunately, I haven't got the time to set up regular games with human opponents these days. This is a noticeable improvement for me, and I know it's not just a fluke, because I know my opponent plays at the same skill level every game (it is a program designed to act the same way every time).Īll of that aside, playing against humans is, of course, the only way to get really good at the game. Now, I can sometimes beat a dozen assault 'Mechs with a dozen mediums, without losing more than three or four of my own 'Mechs (yes, I know the bot is dumb and that this is easy for most mega mek players, who are often incredibly skilled. ![]() Playing against an opponent with the same level of skill allows you to monitor your progress a bit more consistently, as well.įor example, when I began playing, I lost against the bot a great deal of the time. Playing vs humans eliminates these problems, but I enjoy the slower pace of playing vs the bot, as my skill level is fairly poor and I like being able to pause the game to take care of chores and such, then come back later whenever I want to. In my experience, where the bot seems to really bog down is when the bot 'Mechs have high Run or Jump movement. My old clunker seems to do okay with 3 map boards and as many as a dozen 'Mechs per side.
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